Posts tagged Steam
Digital Logic at the Side of the Everlasting Why...

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After meeting some folks from San Francisco’s Tinkering Studio here in Seattle, we sent them either a present or a curse (we’re not sure which). We sent them a package containing instructions and all the parts to build three of our digital logic boxes. Poor Ryan apparently selected the short straw

Building the kit was a good experience, but for me I wanted to mess around with something more basic and easier to understand. I looked up logic gates in Forrest M. Mims III circuit guide books and found a simple diagram of the “and” and “or” switches. I used two momentary switches and constructed two circuit board blocks that could be combined with the rest of the set. However, I am still a little unsure of the “why” behind doing this activity. While programing and systems thinking are interesting topics, I wonder what the intrinsic motivation for people to play with them could be.

Ryan is exactly right. And here is our explanation(ish):

While we recognize that systems and computational thinking may or may not be interesting in themselves, we see them as potentially valuable tools to help us think about our own thinking. All the complex ‘thinking’ computers do can be broken down into a long series of very simple binary 'decisions’, which are basic rules (logic) governing inputs and outputs. Understanding those rules helps us understand how computers 'think’, and understanding how computers 'think’ can help us better articulate (in every sense of the word) our own complex thinking. Essentially, the computer-as-series-of-logic-gates serves a metaphorical function. Just as the chain reaction machine might.

For us, the purpose of putting the logic gate into a black box (of sorts) was to create a puzzle. You know that inside this box is an AND, OR, or NOT gate, and your job is to figure out which one it is. In that sense, the motivation behind the activity is simply problem-solving and is not much different from that which motivates us to solve any other simple puzzle. The tool we offer to do this—the truth table—is simply a way to document the problem-solving process. All that said, we are working to make the problem-solving portion (including the truth tabling) more inherently fun. We want to keep the language ('input’s, 'output’s, '1’s, '0’s, etc) because we think doing so will help provide a foundation for those who want to learn more about computers. But we want to make it more tactile, if possible.

Once we get the basics of how to figure out which gate is inside which box, our next challenge is to connect the gates together to see if we can predict what the output would be, given our inputs. For instance, when we connected the AND and NOT gates together (essentially creating a NAND) at GeekGirlCon this weekend, we asked participants whether they thought the output light of the NOT gate would be on or off if we turned on both AND inputs (for instance). At that point, we’re increasing the complexity of the puzzle a bit—we’re creating a hypothesis and connecting that hypothesis to specific conditions. After they articulated a hypothesis, they then tested it. And if their hypothesis was incorrect, they would then go back and figure out exactly where their thinking had gotten off-track.

Eventually, we want to create an obstacle course (of sorts), where we have an end goal (such as, turn output ON) and certain requirements (such as, use at least 2 logic gates) and see what we can get out of it. We also want to combine our digital logic activity with our binary counting activity to see if we can create and interpret the output of a single bit adder. By using the language and rules of digital logic, we are simply adding a bit of structure to a seemingly complex problem-solving process. Once we have the method down, we think it can be highly portable to a variety of challenges and easily built upon. That’s the goal, anyway.

The broader point is that we have a tough time articulating the answer to a question that our Big Brains ask all the time (when they’re doing their math homework, for instance): “Why?”. It’s important for us to have a 'why’ for everything we do and everything we ask our Big Brains to do, and yet, it’s incredibly challenging to make that 'why’ clear throughout the process. Especially when the task is foreign or complex, if our Big Brains can’t connect it to something they already understand, the experience or knowledge they gain from it is not going to stay with them for very long. Articulating the 'why’ is probably the toughest aspect of instructional design and also the most essential to get right. Which means we have much more work to do.

If you’ve been checking out our Facebook page, you know that our Big-Brained Superheroes helped Yesler Community Center’s Back-to-School event attendees learn about logic gates and create illuminated notebooks. And if you were at The Mus…

If you’ve been checking out our Facebook page, you know that our Big-Brained Superheroes helped Yesler Community Center’s Back-to-School event attendees learn about logic gates and create illuminated notebooks. And if you were at The Museum of Flight’s STEM Back-to-School weekend, you probably saw BBSC volunteers there doing same. In short, we’ve had an insanely nerdy week, and our schedules just keep getting nerdier. None of which would be possible without these exceptional sponsors:

  • guided: Generous donors of such amazing recycled notebooks!
  • Brown Paper Tickets: Batteries and LEDs and Maker Advocate Tamara’s time, oh my!
  • The City of Seattle: The sponsors of our digital logic project that keeps us off the streets!
  • Sparkfun: Also sparking so much digital logic fun!
  • And, as always, Somali Community Services and Yesler Community Center, who keep the lights on for us!

Kindness. So much Kindness everywhere. All for the cause of hacking brains and school supplies alike. Thank you so much, Team Big-Brained Superhero!

United We Do!

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The profound connections between perspective, process, and possibility were on display during our first ever mini BBSC trip to Seattle’s Mini Maker Faire this year, sponsored by Brown Paper Tickets.
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Thanks (once again!) to BPT Maker Advocate, Tamara Clammer, several Big-Brained Superheroes got to do something totally new last weekend. Or, more accurately, we got to do something(s) totally new.

For instance, a few of our BBSes had never before ridden our city’s light rail:image

Or ridden the Seattle Center monorail: image

Or driven a remote-controlled submarine: image

And that was merely the beginning of the boundless process of making our Big-Brained Superhero world just a bit bigger.

Soon, it became time to lay hands on and make.

Simple machines with Xbot:image

And simple circuits with Curiosity Hacked:image

While the taller BBSes then proceeded to see the world anew through the latest tech: image

the shorties split to the Pacific Science Center to embiggen their brains in other ways: image

Whew! After a very full day, we returned to Yesler Community Center with heads full of ever-expanding notions of what big brains can do with just a little help from our friends.

Big-Brained Superheroes vs. Code.org's #HourOfCode

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Around this time last year, our young BBSes spent some time developing Codecademy’s web holiday cards. How did it go? Well…it could have gone better. This year, we spent time with Code.org’s Hour of Code. How did it go? Well…aside from a lack of headphones for every BBS coder, it couldn’t have gone better. It went so well that several of our young Big-Brained Superheroes are choosing to go Beyond One Hour. Even without BBS sidekicks around to help them!

And now, for the breakdown. Our BBS population for this exercise was fairly similar to that of last year’s Codecademy exercise, so we’ll skip that explanation and go straight into the review.

The Good:

  • Like last year’s Codecademy exercise, this year's Code.org Hour of Code is freely available to anyone with a computer and internet access.
  • Unlike last year’s Codecademy project-based exercise, this year’s Hour of Code was game-based. This particular game-based approach provided much more method to the madness and enabled a leveling up process that was significantly more logical and predictable than Codecademy’s project-based approach. Coders were more motivated to think problems through, and they seemed to grasp much more programming logic as a result of Hour of Code’s game-based approach.
  • The Angry Birds character set is a great example of how broadly inclusive design doesn’t have to be banal or vapid, and the use of Angry Birds in Hour of Code was an obvious draw for our young BBSes.
  • The instructional videos were exceptional in that they were explanatory but didn’t give too much away. They were timed well, and the diversity of the instructors was inspiringly inclusive. Apparently, when Chris Bosh speaks, our Big-Brained Superheroes listen. (When they have the technical capability to do so, that is.) And the written instructions that were provided for those without sound capability eliminated a big obstacle for us.
  • The completion certificate at the end of the game was a nice reward and motivator for some BBSes.
  • Beyond One Hour provides us with a simple way to continue the learning!

The Less Good:

  • Once our BBSes got the auditory reward for completing a level, they tended to skim through the text that told them they might have completed the level using fewer lines of code. Making that information more prominent (at least the first time around) would have given them stronger cues that there was more learning to get from the level they just completed.
  • Also, it would help if the link to “Show Code” were more obvious or if the lines of code came up automatically in at least one level so coders wouldn’t unintentionally skip over it.

All in all, we are thrilled with how our coding exercise went this year, and we’re continuing to use Code.org in our BBSC meetings. For us, it was not just a method of learning some basic programming logic, but it also served as a welcoming, inclusive invitation to explore the world of computer programming. After completing their Hour of Code, several of our coders went on to build web pages using W3schools:

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Or played with Tynker and other code-learning platforms directly available through the Code.org website:image

In short, even though our coding exercise this year was not holiday-centric, Code.org’s Hour of Code provided us with some fine holiday (and beyond) fun!

DISCLAIMER: The BBSC is not affiliated with any of the code learning platforms or sites discussed in this post. However, one of our volunteer brain-hackers (Launchpad McD) does work for Facebook, which is somehow involved with Code.org (though we don’t know how, and we didn’t know this before we began exploring Code.org).

Big-Brained Superheroes vs. the Rain

Saturday may have been the rainiest day of the year so far, but that didn’t stop Yesler Terrace from engaging in its bi-annual neighborhood clean-up. From there, ten Big-Brained Superheroes braved even more rain on our walk to our favorite maker space—Jigsaw Renaissance—in Seattle’s International District.

This trip was a reward for a brave young BBS who received the first ever Big-Brained Harry Potter leadership award for defending others against bullying.

Here’s our exceptional BBS Harry Potter Leader working on an electronics project at Jigsaw Renaissance:

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Other young Big-Brained Superheroes were fortunate enough to share in the adventure. Happily, Jigsaw Renaissance is more fun than Disneyland.

Here are a few of us working on a robotic arm and a salt water conductivity experiment:

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A few young BBSes then expressed their appreciation for BBS Volunteer Mr. Measurement Man via whiteboard:

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And also learned a bit of guitar and keyboard:

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Much Persistence was exercised in the process of analyzing and deconstructing a broken cell phone:

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World Pizza also made a delicious appearance.

Big-Brained Superheroes definitely know how to make the best out of a torrential downpour!

* Thanks to BBS Volunteer, Launchpad McD, for compiling this post! *

It Takes a Village to Go to Mars

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Yesterday, a few Big-Brained Superhero volunteers met over 70(!) unofficial big-brained superheroes at East African Community Services in New Holly. It was an amazing two hours in which we travelled to Mars…and Venus…and Mercury…and every other planet in our solar system via rocket ships of our imagination. In the process, not only did we exercise all of our superpowers, but we talked a bit about design and development, chemical reactions, forces and motion, and our solar system. (We even briefly discussed what “NASA” stands for and what its scientists and engineers learn from launch failures.)

So, how does all this happen? Well, if we were Carl Sagan, we would start by acknowledging the origins of the universe. But since we’re The Big-Brained Superheroes Club, we start by acknowledging our shared superpowers. And then, we recognize the hours and hours and hours of work done by BBS volunteers and EACS staff, volunteers, and community members. And then, we appreciate the wide variety of in-kind contributions from a whole host of big-brained superheroes present and past:

  • We love Cappy’s Gym for rescuing over 40+ water bottles from their recycle bin to serve as our rocket ships!
  • We love EACS and BBS volunteers for providing over 4 ½ gallons of vinegar for rocket fuel and 16 ounces of baking soda for rocket engines. Not to mention Julianna of SPACE for, so long ago, providing the paper towels we used for engine casings.
  • We love Starbucks on Capitol Hill for handing over a handful of corks to BBS volunteer Mr. Measurement Man, who went door-to-door in search of serviceable containment methods for our rocket engines and fuel.
  • We love EACS, BBS volunteers, and our old Gasworks Kite Shop for providing tape, markers, and streamers used to accessorize our rocket ships. Plus the sidewalk chalk and tin cans for the launchpads.

And finally, we love EACS staff, volunteers, and community members (Elizia, Connie, and everyone else) for giving us the privilege of meeting so many new big-brained superheroes! (And for letting us accidentally use the roof as a landing pad for so many unmanned recyclable vehicles…sorry about that, EACS.) You all really know how to party!image

Watch an amazing 2nd-grade big-brained superhero work hard to explain how electricity flows through the circuit she created. Not shown here is the moment she exclaimed, “I want to make one on my own!”, before she then proceeded to, essentially, make one on her own. Empowerment superpower is in effect!

Yesterday, Engineer Zero kindly brought his Grisbot back to the club for another Big-Brained Superhero challenge. The new feature he added—a light-chasing function—engaged our big brains on a whole new level. Watching our young BBSes get excited abo…

Yesterday, Engineer Zero kindly brought his Grisbot back to the club for another Big-Brained Superhero challenge. The new feature he added—a light-chasing function—engaged our big brains on a whole new level. Watching our young BBSes get excited about their ability to direct Grisbot’s movements with light served to remind us that our brains don’t want to just sit and observe. They crave interaction and inquiry. Not to mention control, which is really what The Big-Brained Superheroes Club’s particular combination of superpowers and STEAM is all about. Helping us acquire and deploy the tools we need to control ourselves and as much of our world as we can manage. Even if the source of that control is little more than a simple flashlight in a dark place.

"FUNNEST DAY EVER!"

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Sometimes, it takes a lot more than Willpower to accomplish a mission. In the case of our first ever robot-making field trip, it took the combined superpowers of at least five different organizations and 10 big-brained superheroes to turn our plans into reality.

Thanks to the sponsorship of Brown Paper Tickets and the incredible Kindness of amazing Maker Advocate Tamara Clammer, four of our finest Big-Brained Superheroes got to create their very own mouseybots at today’s Xbot Robotics workshop. On our walk down from Yesler Community Center (which opened early just for us!), we picked up trash in coordination with Nature Consortium for Earth Day. Once we reached the Inscape building, we bided our pre-workshop time by hanging out with the folks at Jigsaw Renaissance, checking out their Arduino library and other fun stuff. Whew! And we did it all before lunch.

When it comes to building robots, Big-Brained Superheroes jump right in…

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Goodbye wire insulation…

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Hello circuit creation…

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It’s time to heat things up…

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Or maybe fog things up?…

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A flurry of activity…

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And mission accomplished…

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Thank you again, Tamara et al! We have to agree with one of our young big-brained superheroes…this was, indeed, the “funnest day ever!”

Big-Brained Superheroes vs. Structure

imageWe Big-Brained Superheroes are always up for a challenge. And sometimes our challenges aren’t nearly as challenging as we expect them to be. For instance, yesterday, Peter Gruenbaum of SDKBridge came by to teach us how to develop a maze game in Scratch. This impending event made a few of us Big-Brained Superhero volunteers a bit nervous for the following reasons:

  1. Peter is fantastically generous with his time, and we were anxious for him to feel that hanging out with us was time well-spent;
  2. Our young Big-Brained Superheroes had just spent all day in school, and we knew that a more formally structured lesson would seriously test our Persistence and Willpower superpowers;
  3. We still hadn’t settled ourselves on how well a more formally structured lesson would fit into our less formally structured club, with our young Big-Brained Superheroes coming in and out as their schedules and needs demand.

In other words, this challenge presented a genuine test for our Sense of Adventure superpower. And yet…it went great! On the whole, our young big-brained superheroes worked assiduously to the end. Huzzah! There. Now that the celebrations are over, we have to ask ourselves: Why did this exercise work so well? Here are some of—what we consider to be—the contributing factors:

  1. Peter is a genuine big-brained superhero. He exercised all of his superpowers in this endeavor, most especially Adaptability. He constrained and simplified his lesson. Rather than spending all of his time at the front of the room lecturing, he broke up his instructions into very discrete chunks and then went around the room helping. When our young Big-Brained Superheroes went off-script, he didn’t even flinch and just rolled with it.
  2. Peter also helped create an environment conducive to concentration. He brought with him a projector and laptop with which he projected his Scratch code onto the big screen. Beyond being a helpful reference tool, the projection served as a useful focal point to which our young Big-Brained Superheroes could turn their attention when they began to get restless. The dim ambient lighting accompanying the projection also seemed to help relax us.
  3. We pulled out all the motivational tools in our arsenal for this event. Successfully completing a Scratch maze became a prerequisite for attending our upcoming roboticized club field trip (details forthcoming). Big-Brained Superhero volunteers were especially generous with the big-brain bucks during this event. And at the end, our young Big-Brained Superheroes were rewarded with flash drives provided by the City of Seattle. (Whether or not we actually needed all these supporting materials for this event is open for debate, but having them at our disposal at least made us Big-Brained Superhero volunteers feel better.)
  4. Finally, it appears that our young Big-Brained Superheroes self-selected into this event, so the preponderance of the energy in the room belonged to the Scratch-curious (or at least to those who didn’t feel absolutely compelled to be running around outside on a beautiful afternoon).

All in all, this event was a hugely empowering experience for us. We all learned something useful and demonstrated that we can manage more structure when called upon to do so. How far we will take this awareness is yet to be determined. We’re still holding out hope that our young Big-Brained Superheroes will eventually perform a coup and take this club for their very own. In the meantime, however, periodically interrupting our normally scheduled pandemonium with a little bit of structure is a good thing. At the very least, it proves we can meet a serious challenge. With quite a bit of help from our big-brained superhero friends, that is.

Many thanks to Peter at SDKBridge for the help!

Big-Brained Superheroes vs. Pandemonium

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Yesterday saw a blur of activity in The Big-Brained Superhero Hall of Justice (a working title; calm yourselves, DC fans). And while the search rages on for more, more, MORE amazing Big-Brained Superhero volunteers, we can’t help thinking how useful our crazy kid-to-volunteer ratio can be in providing opportunities to exercise our superpowers. To some extent, this is by design. We want a club—not a tutoring center, per se.

However, when your lair has porous borders like ours does, it can be a bit disquieting to see five big-brained superheroes suddenly morph into 10 big-brained superheroes…and then into 15…and then 20… And that’s when our Adaptability superpower kicks into overdrive, so that, when we hear, “Can I have some work?”, we have options.

Sure, you can have some work. Come help this 4 year-old (technically below our age range, but Adaptability!) big-brained superhero learn to count, add, and subtract, using big-brain bucks. Teamwork!:

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…Or learn how circuits work using the Electronics Playground kindly lent to us by Jigsaw Renaissance. More Teamwork!:

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And then, stick around for The Big-Brained Superheroes Club after party where we have WAY too much fun testing out the augmented reality graphic novel kindly gifted to us by the good folks at Anomaly. Even more Teamwork!:

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Pandemonium, while assiduously avoided in all the respectable circles, is a superpowers playground. Dilemma.

Kickin’ it old school…Yesterday, our young BBSes worked with relays salvaged out of an old organ. The little click we heard whenever they successfully connected the circuit was music to our ears!

Kickin’ it old school…Yesterday, our young BBSes worked with relays salvaged out of an old organ. The little click we heard whenever they successfully connected the circuit was music to our ears!